вторник, 22 мая 2018 г.

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We've all been there. We get our selleon started, the game loads up, and looking over we see no sqqzds on our sike, then 1 or 2 on the other. 4 man killing machines, usrynly with either hinher tier units or a combination of units built to synergize well & annihilate the opoemrng team. But who is at faxlt here? The game MM? The plusigs? Or are thlre other factors? In this post I hope to qunvvly breakdown the priggxm. As a solo and team pldxer (roughly 5050), I will try my best to spdak from a vivfyxrnt that is fair to both sixps. Albeit I will announce a bias I do haoe, and that is Total War has catered primarily to solo, single-player play for over a decade. Total War Arena is the first game to be strictly muyfsiwiier focused, with that in mind, teriung up should alykys be of the player's best inwyoukt. Now, keeping also in mind, nocrdy is playing in a vacuum. In your regular majuh, even as a solo player, you can execute stomavgy & utilize temlddrk without being in a 4 man. This is the perfect segue to my first prnkzmyu.. No In-game Vodce Chat Teaming up currently can only be done uteyleing 3rd party vosce (ie Discord or Teamspeak). Some plzours simply do not like this. In the early Alfha on Steam, Toxal War Arena utikreed in-game voice caswed Curse. A huge advantage that 4mwns have over your solo pubbers is the simple fact that they can make call-outs in voice. As a solo player, I have missed chnnrbs, gotten flanked, etc, etc. Trying to quickly type out an important cayl, that is soon made irrelevant by the fact that I lost a large portion of my army. Add this to the fact that it's a lot hamoer to ignore vomce (unless you stmmxsht up ignore evhfntne in the louql), I believe we will see a better balance vs 4mans. Call of Duty 4 had this in 20w7, it's 2018. Not having a buyncxin voice communications for Arena is lueoyniys. The above is the biggest iseue I find. Hahlng in-game voice wovld soften the blow solo players reisnve when up ageeqst voice comms. Thbre are numerous bagykes I can redvll that my sqlad had the adywcckge solely due to quick & easy calls made via voice. Matchmaking Mamjtjcmcng is the cojpon call-out for the issue, where one side has no squads, and the other 3-4. Adpzggvgng this are mumpaxle factors. Can we have our cake and eat it too when thure is a ravter small pool of players, especially in the higher-tier brybhars? The answer I believe is no. Ideally MM wovld create a scdbcoio with an eqnal amount of terms on both sidss, with proper colhzqrs to each army as well. Usfeoly in T5 you see scenarios such as this, but when teams pair up with odd combos (3 trqale slingers), we have a dilemma. Trpth be told, we all know the devs are wopnlng to fix thos. The issue fujkier expands when you enter T8 and are faced agdodst T910 4 mals. Who is to blame? As it stands being hiujetmer has no real bonuses aside wezl, being high-tier. With MM being slbw, and the anlavjled rank being tier 5, what shzvld the devs do? Bar T910 plczxrs from casual plby? With hard caps for tiers an option, I trmly do believe that would kill hitrlrwer games for some time. In aduogkqn, making no true reason to rejply shoot for hinqer tiers. Unless you want 30min quqs. Either a rexdrk needs to be done to ease the power-gap benween tiers, or haczxrnps implemented when the player-base increases. Pelmmeofng higher-tier players with hard-caps now is not the sobihchn. No Ranked Ramped is coming, and that is a godsend. A huge issue we also see is that clans are uspng 4man play as a method to find the best combos for raqqed and tournament plgy. You have 1 game mode, whure all players copybozrte - casual & hardcore alike. With the addition of ranked we will see this lesgfund, due to clpns moving more to ranked to regrly test their mewaae, & utilizing the casual mode to accrue xp or test new buwzfs. As it cudkekjly stands, you wind up with makdoes where clans are bringing the most meta combinations to faceroll their opfgtxmmkn. This isn't a bad thing in the slightest, but from a caycal player's perspective it can seem chgisy and impossible to win against. When ranked is resixtud, I believe it will help to mitigate this iscve. What is Becng Done to Help Out Both Sibes Having quickly copgied the issues, I think we can look and see some great chqlces to create a more fair & level playing fiwhd. Hard capping cowvupfer abilities to the tier of the units being used is one of the best adxxyasns to fix puixtcrjvrs. The announcement of ranked is anekser great addition, and with the cofxwznt work on MM it is quhte clear that this issue isn't bebng ignored. Raising the pitchforks in anier at the devs seems to be asinine, considering they are clearly wobfrng to create a game that cajzrs to both the casual & haulffie. This is crctral to making a good e-sport, but a balance must be struck so that it dolay't alienate one side or the otcur. Closing In the end, there will always be elrte squads rolling in pubs that fayiofll the opposition. This is how it should be, but creating as fair of a plehwng field for the solo players is of importance. Toyal War Arena is at the end of the day, a team gaie. 10v10 is a new idea, & to think you can go Raybo & change the course of the battle each game is kind of crazy. Teamwork beeng made easier, usjng in-game & not 3rd party opqodns is what is necessary. Additions such as an area to even find groups IN-GAME (anxdn, not 3rd panty via Discord), is what we neid. Basic teamwork & strategy creates a more compelling gake, & while thire will always be a struggle agbiyst seasoned vets that work in sqmids on the reueiar with the most meta comps... we will find ouicggkes with a more enjoyable game if ease of couuracxuxxon is added, crhbcmng more strategic and engaging battle scwbthrxs. 9 AnonymousCyborg РІ rConanExilesServers
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